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Ultra-Water

Real-time FFT ocean renderer for three.js (WebGL2): shore breakers, foam, caustics, underwater rendering and buoyancy at 200+ fps

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GITHUB · launched Oct 28, 2026 · 313 upvotes (top 3%)

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Could you build this?

Partial A three.js FFT ocean is achievable with AI help, but reaching 200+ fps with shore breakers, caustics, and buoyancy requires graphics-performance expertise and careful tuning.

What it would actually take: Build on the Tessendorf FFT spectrum approach in WebGL2 with a three.js scene, adding foam from Jacobian folding, caustic projection, and underwater post-processing. The hard parts are GPU performance optimization and physically plausible buoyancy and shore interaction, which need a graphics programmer with real-time rendering experience to get the frame budget and visual quality right.

Competitors

Other products that read as similar to this one : 1337 launches clear the similarity bar, closest 8 shown.

Attention rank: #41 of 1338 (itself plus its competitors, highest first, normalized so YC and Product Hunt are compared fairly).

Launched 359 days after the earliest competitor.

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