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ClearWater6.1

CUDA WebShader FFT water with shallow refraction, sunlight caustics, fly camera and interactive spectral forces

This is 1 of 339 launches in creative coding and 3D graphics tools — see how it stacks up on momentum and crowding →

857 other launches read as similar to this one →

Details

External ID
1396492982
Source
GITHUB
Company
—
Product
ClearWater6.1
Website domain
github.io
Launched
Sept. 29, 2026
Cohort
—
Upvotes
18
Upvotes percentile
0.5623633713869323
Tags
—
Fetched at
Oct. 2, 2026, 5:02 p.m.
Updated at
Oct. 2, 2026, 5:02 p.m.

Enrichment

Theme
creative coding and 3D graphics tools
Vertical
Media & entertainment
Function
Dev tools
Audience
Developer
AI stance
Not AI
Project type
Hobby / open-source project
Normalized one-liner
fft water simulation shader for web graphics
Manually corrected
False

Could you build this?

No This involves high-end GPU graphics programming including real-time FFT ocean wave simulation, spectral rendering, sunlight caustics, and Earth-scale planetary LOD rendering.

What it would actually take: Developing this requires WebGPU or WebGL2 compute shaders implementing the Tessendorf FFT water simulation algorithm, cascading cascaded shadow maps, caustic ray-marchers, and atmospheric scattering models. The hard parts are writing and optimizing raw GLSL/WGSL compute kernels for multi-octave 3D FFTs and planetary-scale LOD grid meshes that run smoothly at 60 FPS in browsers. This demands advanced computational physics and real-time graphics engineering expertise.

Competitors

Other products that read as similar to this one — 857 launches clear the similarity bar, closest 8 shown.

Attention rank: #398 of 858 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).

Launched 332 days after the earliest competitor.

Other launches for this product

Same idea, different domain

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