minamo
Realistic above, below and half-in water rendered live in the browser (three.js WebGPU + WGSL)
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GITHUB · launched Oct 24, 2026 · 21 upvotes (top 59%)
- Horizontal
- Developer
- Not AI
- Hobby / open-source project
- caustics
- ocean
- real-time-rendering
- threejs
- underwater
- water-rendering
- +2 more
Similar launches
See all 1353 similar launches →Could you build this?
Partial The app shell is vibe-codeable with three.js, but realistic above/below/half-water rendering needs specialized graphics expertise in refraction, caustics, and volumetric water shading that AI-written shaders often get wrong.
What it would actually take: A real version needs WebGPU/WGSL shaders for screen-space refraction, Fresnel reflection, caustics, and a water-surface simulation, plus a split-plane rendering approach for the waterline. Graphics-programming expertise is required to tune it to look correct and run at interactive frame rates.
Competitors
Other products that read as similar to this one : 1353 launches clear the similarity bar, closest 8 shown.
Attention rank: #802 of 1354 (itself plus its competitors, highest first, normalized so YC and Product Hunt are compared fairly).
Launched 357 days after the earliest competitor.
- Ultra-Water · github · 2026-10-28 · 313 upvotes · similarity 0.67
- globes · github · 2026-10-20 · 56 upvotes · similarity 0.64
- Radix · hn · 2026-10-29 · 10 upvotes · similarity 0.62
- clearwater · github · 2026-09-23 · 471 upvotes · similarity 0.60
- Realistic-Water · github · 2026-10-06 · 17 upvotes · similarity 0.59
- WaterCuda · github · 2026-09-19 · 39 upvotes · similarity 0.57
- open-water · github · 2026-10-20 · 113 upvotes · similarity 0.57
- ClearWater6.1 · github · 2026-09-29 · 24 upvotes · similarity 0.56
Other launches for this product
- No other launches for this product.