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minamo

Realistic above, below and half-in water rendered live in the browser (three.js WebGPU + WGSL)

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GITHUB · launched Oct 24, 2026 · 21 upvotes (top 59%)

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Could you build this?

Partial The app shell is vibe-codeable with three.js, but realistic above/below/half-water rendering needs specialized graphics expertise in refraction, caustics, and volumetric water shading that AI-written shaders often get wrong.

What it would actually take: A real version needs WebGPU/WGSL shaders for screen-space refraction, Fresnel reflection, caustics, and a water-surface simulation, plus a split-plane rendering approach for the waterline. Graphics-programming expertise is required to tune it to look correct and run at interactive frame rates.

Competitors

Other products that read as similar to this one : 1353 launches clear the similarity bar, closest 8 shown.

Attention rank: #802 of 1354 (itself plus its competitors, highest first, normalized so YC and Product Hunt are compared fairly).

Launched 357 days after the earliest competitor.

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