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globes

Glass globes of water, simulated live on the GPU with WebGPU and three.js

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GITHUB · launched Oct 20, 2026 · 56 upvotes (top 25%)

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Could you build this?

Partial The UI shell is trivial, and a basic WebGPU/three.js scene is vibe-codeable. A convincing real-time water simulation in a glass globe needs graphics and fluid-simulation expertise to tune and optimize.

What it would actually take: Build a WebGPU compute-shader pipeline for particle or SPH/FLIP-style water inside a three.js-rendered glass sphere, with refraction, caustics, and meniscus effects. The hard parts are numerical stability, GPU performance across devices, and visual realism. This takes a graphics programmer who knows GPU simulation and shading, not just an AI-assisted front-end builder.

Competitors

Other products that read as similar to this one : 1361 launches clear the similarity bar, closest 8 shown.

Attention rank: #352 of 1362 (itself plus its competitors, highest first, normalized so YC and Product Hunt are compared fairly).

Launched 353 days after the earliest competitor.

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