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coastal-simulation

A real-time coastal simulation in Three.js, pairing a shallow-water solver with breaking swells, whitewater, wet sand, spray and shoreline exploration

Details

External ID
1377492826
Source
GITHUB
Company
—
Product
coastal-simulation
Website domain
github.com
Launched
Sept. 19, 2026
Cohort
—
Upvotes
45
Upvotes percentile
0.8022674865488086
Tags
—
Fetched at
Sept. 23, 2026, 5:02 p.m.
Updated at
Sept. 23, 2026, 5:02 p.m.

Enrichment

Theme
3D graphics and physics simulation tools
Vertical
Media & entertainment
Function
Dev tools
Audience
Developer
AI stance
Not AI
Project type
Hobby / open-source project
Normalized one-liner
real-time three.js coastal and wave simulation
Manually corrected
False

Could you build this?

No Simulating shallow-water fluid equations alongside dynamic wave breaking, whitewater advection, and shoreline wetness in real time requires advanced mathematical physics and graphics shader engineering.

What it would actually take: Building this requires a WebGL/WebGPU pipeline implementing a 2D shallow-water equation (SWE) numerical solver running in compute or fragment shaders. The core challenge is coupling heightfield wave propagation with non-linear breaking swell criteria, particle-based foam advection, and multi-pass dynamic wet-sand absorption maps while maintaining 60 FPS in Three.js.

Competitors

Other products that read as similar to this one — 341 launches clear the similarity bar, closest 8 shown.

Attention rank: #74 of 342 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).

Launched 320 days after the earliest competitor.

Other launches for this product

Same idea, different domain

Nobody's really built a dev tools tool for Sales yet.