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caustic-volume

Real-time water caustics in the browser, built on three.js. Single-file lite and sandbox versions.

Details

External ID
1389323262
Source
GITHUB
Company
—
Product
caustic-volume
Website domain
github.com
Launched
Sept. 26, 2026
Cohort
—
Upvotes
162
Upvotes percentile
0.9540097361004356
Tags
—
Fetched at
Sept. 30, 2026, 5:01 p.m.
Updated at
Sept. 30, 2026, 5:01 p.m.

Enrichment

Theme
creative coding and visual experiments
Vertical
Media & entertainment
Function
Dev tools
Audience
Developer
AI stance
Not AI
Project type
Hobby / open-source project
Normalized one-liner
real-time water caustics renderer for three.js
Manually corrected
False

Could you build this?

Partial Setting up a Three.js canvas in the browser is simple, but authoring custom real-time volumetric caustics GLSL shaders requires specialized knowledge of optical physics and graphics programming.

What it would actually take: Requires Three.js or raw WebGL/WebGPU with custom GLSL shaders simulating light refraction and photon mapping/raymarching across volumetric water depths. The difficult part is optimizing frame-rate performance for complex mathematical caustic calculations (such as wave normal generation and screen-space light transport) in a single-file implementation. Requires expertise in computer graphics and 3D shader math.

Competitors

Other products that read as similar to this one — 241 launches clear the similarity bar, closest 8 shown.

Attention rank: #20 of 242 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).

Launched 324 days after the earliest competitor.

Other launches for this product

Same idea, different domain

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