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ocean-simulation

An interactive real-time ocean simulation combining FFT/JONSWAP waves, depth-aware coastal behavior, foam, caustics, refraction and dynamic weather around a tropical island.

Details

External ID
1364610605
Source
GITHUB
Company
—
Product
ocean-simulation
Website domain
github.com
Launched
Sept. 10, 2026
Cohort
—
Upvotes
31
Upvotes percentile
0.7332820906994619
Tags
—
Fetched at
Sept. 14, 2026, 5:28 p.m.
Updated at
Sept. 14, 2026, 5:28 p.m.

Enrichment

Theme
3D graphics and physics simulation tools
Vertical
Media & entertainment
Function
Dev tools
Audience
Developer
AI stance
Not AI
Project type
Hobby / open-source project
Normalized one-liner
real-time ocean wave simulation for graphics developers
Manually corrected
False

Could you build this?

Partial Implementing a basic Three.js water plane is trivial, but real-time FFT/JONSWAP wave synthesis with depth-aware breaking, caustics, and foam requires advanced compute shader and fluid mathematics expertise.

What it would actually take: This simulation relies on WebGPU/WebGL2 compute shaders running inverse fast Fourier transforms (IFFT) based on Phillips/JONSWAP spectrum algorithms, coupled with cascading grid LODs (Clipmaps). The challenging aspects are real-time simulation of shallow-water wave shoaling/refraction against terrain heightmaps, underwater caustic ray marching, and dynamic foam advection shaders, requiring specialized graphics programming and physics simulation skills.

Competitors

Other products that read as similar to this one — 200 launches clear the similarity bar, closest 8 shown.

Attention rank: #60 of 201 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).

Launched 310 days after the earliest competitor.

Other launches for this product

Same idea, different domain

Nobody's really built a dev tools tool for Sales yet.