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threejs-particle-fluids

Particle Based Fluids (PBF) library for Three.js

Details

External ID
1388115608
Source
GITHUB
Company
—
Product
threejs-particle-fluids
Website domain
github.io
Launched
Sept. 25, 2026
Cohort
—
Upvotes
175
Upvotes percentile
0.957532667179093
Tags
—
Fetched at
Sept. 29, 2026, 5:01 p.m.
Updated at
Sept. 29, 2026, 5:01 p.m.

Enrichment

Theme
3D graphics and physics simulation tools
Vertical
Horizontal
Function
Dev tools
Audience
Developer
AI stance
Not AI
Project type
Hobby / open-source project
Normalized one-liner
particle fluid simulation library for three.js developers
Manually corrected
False

Could you build this?

Partial While standard Three.js setups are simple, Position Based Fluids (PBF) require complex custom GLSL compute shaders and spatial acceleration structures.

What it would actually take: The project requires implementing Position Based Fluids algorithms (Macklin and Müller) via WebGL2/WebGPU compute shaders, handling GPU-based spatial hashing (grid or BVH) for neighbor particle search, and writing custom screen-space fluid rendering shaders (surface reconstruction and refraction) within Three.js.

Competitors

Other products that read as similar to this one — 793 launches clear the similarity bar, closest 8 shown.

Attention rank: #44 of 794 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).

Launched 326 days after the earliest competitor.

Other launches for this product

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