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threejs-particle-fluids

Particle Based Fluids (PBF) library for Three.js

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GITHUB · launched Sep 25, 2026 · 175 upvotes (top 5%) · 0 views

Niche: graphics rendering engines and libraries · 149 launches, 10 in the last 7 days ▼ -23% · Explore this niche →

Category and tags

  • Horizontal
  • Dev tools
  • Developer
  • Not AI
  • Hobby / open-source project

Visit website ↗ Source listing ↗

Could you build this?

Partial While standard Three.js setups are simple, Position Based Fluids (PBF) require complex custom GLSL compute shaders and spatial acceleration structures.

What it would actually take: The project requires implementing Position Based Fluids algorithms (Macklin and Müller) via WebGL2/WebGPU compute shaders, handling GPU-based spatial hashing (grid or BVH) for neighbor particle search, and writing custom screen-space fluid rendering shaders (surface reconstruction and refraction) within Three.js.

Competitors

Other products that read as similar to this one : 2456 launches clear the similarity bar, closest 8 shown.

Attention rank: #136 of 2457 (itself plus its competitors, highest first, normalized so YC and Product Hunt are compared fairly).

Launched 331 days after the earliest competitor.

The niche, labels, vibe code rating and competitor comparison on this page are analysis by Nicheloom. If you use them, please credit nicheloom.com. How you may use our data.