Nicheloom

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clearwater

Real-time, photoreal shallow water in a single HTML file. WebGL2, no libraries, no build step.

Details

External ID
1383489293
Source
GITHUB
Company
—
Product
clearwater
Website domain
github.io
Launched
Sept. 23, 2026
Cohort
—
Upvotes
471
Upvotes percentile
0.9875736612861901
Tags
caustics, fft, realtime-rendering, shaders, single-file, water, webgl2
Fetched at
Sept. 27, 2026, 5:02 p.m.
Updated at
Sept. 27, 2026, 5:02 p.m.

Enrichment

Theme
niche creative and graphics software
Vertical
Media & entertainment
Function
Dev tools
Audience
Developer
AI stance
Not AI
Project type
Hobby / open-source project
Normalized one-liner
single-file webgl water simulation for developers
Manually corrected
False

Could you build this?

Partial Creating a single-file HTML/WebGL2 wrapper is easy, but authoring custom real-time shallow-water physics equations, caustic rendering, refraction shaders, and numerical stability requires deep computer graphics and shader math knowledge.

What it would actually take: To build photoreal shallow water in WebGL2, one needs a 2D heightfield shallow water equation (SWE) solver running in fragment/compute shaders with ping-pong framebuffers. Rendering requires custom GLSL shaders simulating refraction, caustics via ray marching or photon projection approximations, Fresnel reflection, and wave attenuation. Deep graphics programming expertise in GLSL and numerical fluid simulation is required.

Competitors

Other products that read as similar to this one — 219 launches clear the similarity bar, closest 8 shown.

Attention rank: #3 of 220 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).

Launched 319 days after the earliest competitor.

Other launches for this product

Same idea, different domain

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