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Isometric SF

A pixel-art map of the SF Bay Area

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Technical Write-up: https://www.justinchavez.com/blog/isometric-sf-how/Hi HN! Showcasing this fun project. I took 1300 square miles of the SF Bay Area from Google Photorealistic 3D Tiles and transformed them into a cohesive pixel map. It's really fun to explore and stumble upon various famous landmarks like Apple Park, Palace of Fine Arts, or UC Berkeley.The technicals involve using Nano Banana 2 to train a Qwen-Image-Edit 2511 LoRA which is used to prototype the style and generation methods. For final map I used Qwen to train a Klein 4B LoRA which reproduced the style at 1/4 of the cost. More details in the blog post.Let me know what you think! I really enjoyed this process of fine-tuning smaller open source models.If I did the map with Nano Banana 2 it would have cost around 7k USD!Credit for the idea goes to Isometric NYC.

HN · launched Nov 13, 2026 · 245 upvotes (top 5%) · 0 views

Niche: procedural map and craft pattern generators · 85 launches, 16 in the last 7 days ▲ +100% · Explore this niche →

Category and tags

  • Horizontal
  • B2C
  • Not AI
  • Hobby / open-source project

Visit website ↗ Source listing ↗

Could you build this?

Partial The website UI and pixel-art presentation are vibe-codeable, but the core is a large-scale 3D-tile processing and rendering pipeline over 1,300 square miles, which needs graphics and geospatial expertise plus significant compute and licensed map data.

What it would actually take: The stack would be a web viewer (Three.js or similar) over a large geospatial data set, with a offline pipeline that pulls photorealistic 3D tiles through the Google Maps Platform API, renders orthographic or isometric views, and quantizes them into a pixel-art style. The hard parts are the batch rendering at scale, tile licensing and cost, and designing the pixel-art conversion so it looks cohesive. That takes graphics programming and geospatial data experience.

Discussion

20 comments analyzed.

Competitors mentioned: Retro Diffusion, easy-peasy.ai

Concerns raised: Not true pixel art: lines are anti-aliased and pixels are inconsistent, AI generation breaks down up close, with windows vanishing and walls making no sense, Looks like SimCity assets, Lacks taste; AI can't substitute for pixel artists

Feature requests: Lat/lng search or mapping, Add Computer History Museum

Competitors

Other products that read as similar to this one : 115 launches clear the similarity bar, closest 8 shown.

Attention rank: #12 of 116 (itself plus its competitors, highest first, normalized so YC and Product Hunt are compared fairly).

Launched 363 days after the earliest competitor.

The niche, labels, vibe code rating and competitor comparison on this page are analysis by Nicheloom. If you use them, please credit nicheloom.com. How you may use our data.