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isometric.nyc/snow

Details

External ID
47124712
Source
HN
Company
—
Product
isometric.nyc/snow
Website domain
isometric.nyc
Launched
Feb. 23, 2026
Cohort
—
Upvotes
10
Upvotes percentile
0.5316711590296496
Tags
—
Fetched at
Sept. 7, 2026, 9:25 p.m.
Updated at
Sept. 7, 2026, 9:25 p.m.

Description

Hey HN,As NYC wakes up to the largest blizzard in years, I’d like to share [isometric.nyc/snow](http://isometric.nyc/snow) - a wintry mix of the original isometric pixel map of NYC .This work builds on the original isometric.nyc ideas but aims to increasingly automate the process of generating the tiled images. I’ve written up a follow-up addendum at [cannoneyed.com/projects/isometric-nyc\#snow](http://cannoneyed.com/projects/isometric-nyc#snow) that describes some of this work, but the tl;dr is:* ensuring that training data and generations are color balanced / normalized goes a long way for consistency (duh) * augmenting water with a crosshatch pattern allowed the model to learn what it was instead of hallucinating (interesting!) * dramatically increasing inference throughput on [modal.com](http://modal.com) meant I could generate 10s of thousands of tiles in a few hours at very little cost, allowing me to experiment much more rapidlyThis project continues to be a lot of fun, but I’m now mostly focusing on the agentic workflows that power this kind of ambitious generation at scale. Can’t wait to share more soon.

Enrichment

Theme
3D graphics and physics simulation tools
Vertical
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Function
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Audience
—
AI stance
—
Project type
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Normalized one-liner
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Manually corrected
False

Could you build this?

Partial Displaying a tiled isometric map in the browser is straightforward, but the automated pipeline to convert GIS/3D architectural building datasets into stylized isometric pixel art tiles requires specialized rendering.

What it would actually take: This requires an automated geospatial rendering pipeline that consumes NYC LiDAR and OpenStreetMap 3D building footprint data, transforms geometry into an isometric camera projection, and applies custom pixelation/voxelization shaders with procedural snow accumulation algorithms. Generating coherent, artifact-free pixel tiles at scale across an entire city demands expertise in 3D graphics rendering, GIS processing, and automated sprite generation.

Discussion

2 comments analyzed.

Competitors

Other products that read as similar to this one — 58 launches clear the similarity bar, closest 8 shown.

Attention rank: #26 of 59 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).

Launched 105 days after the earliest competitor.

Other launches for this product