Open-source pixel art editor with animation and auto-tiling tilesets
Details
- External ID
- 49205300
- Source
- HN
- Company
- —
- Product
- Open-source pixel art editor with animation and auto-tiling tilesets
- Website domain
- simplepixelart.com
- Launched
- Aug. 7, 2026
- Cohort
- —
- Upvotes
- 8
- Upvotes percentile
- 0.4731182795698925
- Tags
- —
- Fetched at
- Sept. 10, 2026, 5:32 a.m.
- Updated at
- Sept. 10, 2026, 5:32 a.m.
Description
Hi HN! I built a free pixel art editor that runs entirely in the browser — no install, no signup, no watermark. The frontend is open source (MIT): https://github.com/comficker/simplepixelartWhat it does:- Sprite editor with layers, selections, mirror drawing, and an infinite-canvas workspace (multiple boards on one desk)- Frame-by-frame animation with onion skin, per-frame duration, GIF and spritesheet export- Tileset builder that auto-generates Wang-16 and blob-47 terrain sets from a single base tile — exports Godot 4 TileSet, Tiled .tsx, or PNG+JSON — plus a tilemap painter to test terrains in the browser- Isometric (2:1 dimetric) grid mode with an iso-line tool- Image-to-pixel-art converter: median-cut quantization, live adjustments, and a "pixel cleaner" that removes orphan pixelsSome technical bits:- The renderer is a hand-rolled 2D canvas — no engine, no WebGL. Pixel maps are plain objects keyed "x_y" with an incremental dirty-pixel buffer, so a brush stroke costs ~0.006ms/frame instead of rebuilding the whole map- Guest-first storage: everything autosaves to localStorage, with the multi-board snapshot in IndexedDB to escape the ~5MB quota. An account is only needed for cloud sync and publishing to the gallery- Favorite recent bug: fitting a workspace of 16 isometric boards took 12.4 seconds. The iso lattice was drawn as O(cols×rows) individual diamonds — every shared edge stroked twice. Rewriting it as two families of parallel lines (O(rows+cols)) brought it down to 16ms- No CSS framework at runtime; the design system is one hand-written CSS fileHonest caveat: the repo is the frontend only. The community gallery and auth run against a hosted API, but the editor itself — drawing, animation, tilesets, conversion, exports — is fully client-side and works without an account.Would love feedback, especially from anyone making game assets: what's missing before this could replace your current tool for quick sprites?
Enrichment
- Theme
- multimodal generative ai and developer tools
- Vertical
- Media & entertainment
- Function
- Dev tools
- Audience
- Prosumer
- AI stance
- Not AI
- Project type
- Hobby / open-source project
- Normalized one-liner
- pixel art editor with animation
- Manually corrected
- False
Could you build this?
Yes A browser-based pixel art editor with HTML5 Canvas, layers, and tile-mapping algorithms is well within the scope of modern AI-assisted web development.
Discussion
2 comments analyzed.
Competitors mentioned: Aseprite
Concerns raised: workflow switching costs for existing users
Feature requests: ping-pong style loop option
Competitors
Other products that read as similar to this one — 302 launches clear the similarity bar, closest 8 shown.
Attention rank: #153 of 303 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).
Launched 277 days after the earliest competitor.
- PixAssets · ph · 2026-09-25 · 1 upvotes · similarity 0.59
- Minecraft Pixel Art Generator · ph · 2026-09-09 · 1 upvotes · similarity 0.56
- Image to pixel art · ph · 2026-09-21 · 3 upvotes · similarity 0.52
- Pixel Art Base · ph · 2026-09-09 · 1 upvotes · similarity 0.52
- Pixel Space Canvas · ph · 2026-09-29 · 1 upvotes · similarity 0.51
- Ambersprite — Pixel Art Studio for iPad · ph · 2026-09-13 · 1 upvotes · similarity 0.50
- Generating Pixel Art Sprites · hn · 2026-08-13 · 6 upvotes · similarity 0.50
- Picxel · hn · 2026-09-16 · 10 upvotes · similarity 0.50
Other launches for this product
- No other launches for this product.
Same idea, different domain
Nobody's really built a dev tools tool for Sales yet.