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Open-source pixel art editor with animation and auto-tiling tilesets

Details

External ID
49205300
Source
HN
Company
—
Product
Open-source pixel art editor with animation and auto-tiling tilesets
Website domain
simplepixelart.com
Launched
Aug. 7, 2026
Cohort
—
Upvotes
8
Upvotes percentile
0.4731182795698925
Tags
—
Fetched at
Sept. 10, 2026, 5:32 a.m.
Updated at
Sept. 10, 2026, 5:32 a.m.

Description

Hi HN! I built a free pixel art editor that runs entirely in the browser — no install, no signup, no watermark. The frontend is open source (MIT): https://github.com/comficker/simplepixelartWhat it does:- Sprite editor with layers, selections, mirror drawing, and an infinite-canvas workspace (multiple boards on one desk)- Frame-by-frame animation with onion skin, per-frame duration, GIF and spritesheet export- Tileset builder that auto-generates Wang-16 and blob-47 terrain sets from a single base tile — exports Godot 4 TileSet, Tiled .tsx, or PNG+JSON — plus a tilemap painter to test terrains in the browser- Isometric (2:1 dimetric) grid mode with an iso-line tool- Image-to-pixel-art converter: median-cut quantization, live adjustments, and a "pixel cleaner" that removes orphan pixelsSome technical bits:- The renderer is a hand-rolled 2D canvas — no engine, no WebGL. Pixel maps are plain objects keyed "x_y" with an incremental dirty-pixel buffer, so a brush stroke costs ~0.006ms/frame instead of rebuilding the whole map- Guest-first storage: everything autosaves to localStorage, with the multi-board snapshot in IndexedDB to escape the ~5MB quota. An account is only needed for cloud sync and publishing to the gallery- Favorite recent bug: fitting a workspace of 16 isometric boards took 12.4 seconds. The iso lattice was drawn as O(cols×rows) individual diamonds — every shared edge stroked twice. Rewriting it as two families of parallel lines (O(rows+cols)) brought it down to 16ms- No CSS framework at runtime; the design system is one hand-written CSS fileHonest caveat: the repo is the frontend only. The community gallery and auth run against a hosted API, but the editor itself — drawing, animation, tilesets, conversion, exports — is fully client-side and works without an account.Would love feedback, especially from anyone making game assets: what's missing before this could replace your current tool for quick sprites?

Enrichment

Theme
multimodal generative ai and developer tools
Vertical
Media & entertainment
Function
Dev tools
Audience
Prosumer
AI stance
Not AI
Project type
Hobby / open-source project
Normalized one-liner
pixel art editor with animation
Manually corrected
False

Could you build this?

Yes A browser-based pixel art editor with HTML5 Canvas, layers, and tile-mapping algorithms is well within the scope of modern AI-assisted web development.

Discussion

2 comments analyzed.

Competitors mentioned: Aseprite

Concerns raised: workflow switching costs for existing users

Feature requests: ping-pong style loop option

Competitors

Other products that read as similar to this one — 302 launches clear the similarity bar, closest 8 shown.

Attention rank: #153 of 303 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).

Launched 277 days after the earliest competitor.

Other launches for this product

Same idea, different domain

Nobody's really built a dev tools tool for Sales yet.