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ShaderKit

A browser GLSL editor I built for my own art

Details

External ID
48154867
Source
HN
Company
—
Product
ShaderKit
Website domain
shaderkit.com
Launched
May 15, 2026
Cohort
—
Upvotes
5
Upvotes percentile
0.1147011308562197
Tags
—
Fetched at
Sept. 7, 2026, 9:26 p.m.
Updated at
Sept. 7, 2026, 9:26 p.m.

Description

I make fractal art with GLSL and got tired of fighting Shadertoy's limits when I wanted to actually finish and export pieces. So I built the tool I wanted: ShaderKit runs in the browser, fully ShaderToy-compatible, but adds the export pipeline that was missing for me.- Loop examination mode: visualizes the transition point of a looping shader in slow motion so you can see exactly where it breaks. X-time remapping helps debug discontinuities by mapping time to the x coordinate, this way you can see literally if the loop is seamless or not, if you see any seams, its not seamless. This is what I needed most for my own work.- Cloud rendering up to 8K with supersampling- A GIF exporter allowing for setting custom color palettes and choice of dithering algorithmThe main editor and features are free. Cloud rendering is paid because GPU time costs money. There's an optional Claude-based vibe-mode as well.Would especially love feedback on the loop tools from anyone who writes seamless shader loops, that's the part of the problem I think is most under-served.https://shaderkit.com

Enrichment

Theme
graphic design assets and utilities
Vertical
Horizontal
Function
Dev tools
Audience
Developer
AI stance
Not AI
Project type
Hobby / open-source project
Normalized one-liner
browser glsl shader editor
Manually corrected
False

Could you build this?

Partial Building a browser GLSL editor is straightforward, but architecting an asynchronous headless GPU cloud rendering cluster capable of compiling custom shaders into 8K 60fps video exports is non-trivial.

What it would actually take: The frontend consists of a WebGL canvas and CodeMirror/Monaco editor, but the cloud pipeline requires an elastic backend GPU worker pool (using AWS G4/G5 instances with Vulkan/EGL or headless Chromium with GPU passthrough). The complex part is securely sandboxing arbitrary user GLSL code, preventing infinite loops or GPU crashes, frame-by-frame off-screen rendering at 8K, and streaming frames directly into FFmpeg encoding pipelines. This requires deep graphics infrastructure, cloud orchestration, and GPU virtualization skills.

Discussion

No comments on this launch.

Competitors

Other products that read as similar to this one — 132 launches clear the similarity bar, closest 8 shown.

Attention rank: #118 of 133 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).

Launched 193 days after the earliest competitor.

Other launches for this product

Same idea, different domain

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