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Quasicrystals Animation Playground with WebXR

Details

External ID
49310533
Source
HN
Company
—
Product
Quasicrystals Animation Playground with WebXR
Website domain
github.io
Launched
Aug. 15, 2026
Cohort
—
Upvotes
40
Upvotes percentile
0.8420698924731183
Tags
—
Fetched at
Sept. 10, 2026, 5:32 a.m.
Updated at
Sept. 10, 2026, 5:32 a.m.

Description

Hi! This is my little project introducing quasicrystals animations with some parameters. It uses a custom shader to allow higher resolution.Not all combinations look equally good. For example the "Spectrum" color palette IMO makes sense only for low values of "Tempo" and "Pattern Density".If you have VR googles, I recommend trying the WebXR version - it's really nice.

Enrichment

Theme
graphic design assets and utilities
Vertical
Media & entertainment
Function
—
Audience
B2C
AI stance
Not AI
Project type
Hobby / open-source project
Normalized one-liner
quasicrystals animation with webxr
Manually corrected
False

Could you build this?

Yes A WebGL/Three.js shader playground with WebXR integration can be readily synthesized by AI models proficient in standard GLSL fragment shaders and WebXR boilerplate.

Discussion

12 comments analyzed.

Competitors mentioned: Synapseq (binaural beats tool)

Concerns raised: Photosensitivity/seizure risk for sensitive users, Lacks context explanation for viewers

Feature requests: Add audio/binaural beats synchronized with visuals, Play Shpongle music, Start animation paused with disclaimer gate

Competitors

Other products that read as similar to this one — 262 launches clear the similarity bar, closest 8 shown.

Attention rank: #50 of 263 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).

Launched 288 days after the earliest competitor.

Other launches for this product