Quasicrystals Animation Playground with WebXR
Details
- External ID
- 49310533
- Source
- HN
- Company
- —
- Product
- Quasicrystals Animation Playground with WebXR
- Website domain
- github.io
- Launched
- Aug. 15, 2026
- Cohort
- —
- Upvotes
- 40
- Upvotes percentile
- 0.8420698924731183
- Tags
- —
- Fetched at
- Sept. 10, 2026, 5:32 a.m.
- Updated at
- Sept. 10, 2026, 5:32 a.m.
Description
Hi! This is my little project introducing quasicrystals animations with some parameters. It uses a custom shader to allow higher resolution.Not all combinations look equally good. For example the "Spectrum" color palette IMO makes sense only for low values of "Tempo" and "Pattern Density".If you have VR googles, I recommend trying the WebXR version - it's really nice.
Enrichment
- Theme
- graphic design assets and utilities
- Vertical
- Media & entertainment
- Function
- —
- Audience
- B2C
- AI stance
- Not AI
- Project type
- Hobby / open-source project
- Normalized one-liner
- quasicrystals animation with webxr
- Manually corrected
- False
Could you build this?
Yes A WebGL/Three.js shader playground with WebXR integration can be readily synthesized by AI models proficient in standard GLSL fragment shaders and WebXR boilerplate.
Discussion
12 comments analyzed.
Competitors mentioned: Synapseq (binaural beats tool)
Concerns raised: Photosensitivity/seizure risk for sensitive users, Lacks context explanation for viewers
Feature requests: Add audio/binaural beats synchronized with visuals, Play Shpongle music, Start animation paused with disclaimer gate
Competitors
Other products that read as similar to this one — 262 launches clear the similarity bar, closest 8 shown.
Attention rank: #50 of 263 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).
Launched 288 days after the earliest competitor.
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Other launches for this product
- No other launches for this product.