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I built a browser-based 3D editor since I didn't want to learn Blender

Details

External ID
47206387
Source
HN
Company
—
Product
I built a browser-based 3D editor since I didn't want to learn Blender
Website domain
topomaker.com
Launched
March 1, 2026
Cohort
—
Upvotes
8
Upvotes percentile
0.491389913899139
Tags
—
Fetched at
Sept. 7, 2026, 9:26 p.m.
Updated at
Sept. 7, 2026, 9:26 p.m.

Description

process demo - https://i.redd.it/fbhlwsq1gcmg1.gif render demo - https://i.redd.it/smddwtryhcmg1.gifI love making creative software. I spent a few years making pixel art software but recently have gotten into 3d animation and 2d animation and really wanted a way to realize crazy ideas.Blockbench didn't feel quite right, spline is super well made but felt catered too much to just idle website animations, and I really didn't want to fall down a master class in Blender just to make some silly stuff. While I'm definitely not discounting Blender's literal powerhouse functionality, I wanted something smaller, easier to adopt, and something directly inside the web ecosystem. So that when I want to make assets for silly games I won't have to jump through any hoops to make everything match up and render nicely. So, I made Topomaker (tentative name).It's sporting your basic 3d modeling, coloring, and animation. It's currently supporting exports to mp4's and gifs for sharing, and then glb's and obj's for making games in threejs.I literally just started it a couple weeks ago so there are probably tons of bugs, so maybe not for anything serious, but feel free to play around with it and let me know what you think!

Enrichment

Theme
creative coding and visual experiments
Vertical
Horizontal
Function
Dev tools
Audience
Prosumer
AI stance
Not AI
Project type
Hobby / open-source project
Normalized one-liner
browser-based 3d editor
Manually corrected
False

Could you build this?

Partial A basic Three.js 3D viewer can be vibe-coded, but an interactive 3D modeling and animation editor requires sophisticated geometric mesh manipulation, UV mapping, and inverse kinematics.

What it would actually take: Building a full browser-based 3D modeling tool requires WebGL/WebGPU with Three.js or Babylon.js, alongside custom data structures for half-edge mesh representations to support extrusion, beveling, loop cutting, and subdivision surfaces. It also demands a custom keyframe animation engine, bone rigging transformations, and 3D gizmo interaction logic.

Discussion

3 comments analyzed.

Competitors mentioned: Blender

Concerns raised: Blender overwhelming with too many buttons and options

Competitors

Other products that read as similar to this one — 295 launches clear the similarity bar, closest 8 shown.

Attention rank: #165 of 296 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).

Launched 121 days after the earliest competitor.

Other launches for this product

Same idea, different domain

Nobody's really built a dev tools tool for Sales yet.