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ZenPaint, a pixel-perfect MacPaint recreation for the browser

Details

External ID
46048124
Source
HN
Company
—
Product
ZenPaint, a pixel-perfect MacPaint recreation for the browser
Website domain
zenpaint.org
Launched
Nov. 25, 2025
Cohort
—
Upvotes
8
Upvotes percentile
0.4421397379912664
Tags
—
Fetched at
Sept. 7, 2026, 9:25 p.m.
Updated at
Sept. 7, 2026, 9:25 p.m.

Description

I've been recreating the original MacPaint in the browser on and off for a few years. It's still alpha quality, but I'm finally ready to share it more widely.The goal was pixel-perfect accuracy, so I spent a lot of time with Atkinson's original QuickDraw source code, emulators, and my iBook G3 to get details like font rendering and the shape tools exactly right.Some technical notes:- Font rendering was surprisingly tricky; understanding the original pipeline's quirks took lots of experimentation, and avoiding canvas smoothing/aliasing required careful handling.- Written declaratively with React; performance is kept reasonable with a buffer pool and copy-on-write semantics. - You can share links to artwork from within the UI.E.g.: https://zenpaint.org/#p=KQumBQ5x- Mobile support was not considered here (for obvious reasons). It might still be usable on a larger phone or tablet but I have not tested this at all.There's something magical about making art within MacPaint's constraints: the 1-bit graphics, the limited resolution, the peculiar set of tools that still feel surprisingly expressive.Still some rough edges and missing features, but I'd love feedback from anyone who remembers the original.

Enrichment

Theme
niche creative and graphics software
Vertical
Media & entertainment
Function
Content generation
Audience
B2C
AI stance
Not AI
Project type
Hobby / open-source project
Normalized one-liner
macpaint recreation for browser
Manually corrected
False

Could you build this?

Partial A retro browser paint app is very easy to vibe-code, but achieving pixel-perfect fidelity to the original MacPaint requires painstaking reverse engineering of Bill Atkinson's QuickDraw source code and 1-bit raster algorithms.

What it would actually take: Building a faithful recreation requires transcribing or faithfully porting 68k Pascal/Assembly QuickDraw rasterization routines (such as Bresenham line variations, region filling, and dithering patterns) into modern Canvas or WebGL shaders. The hard part is matching the exact mathematical edge-cases and timing quirks of 1984 Mac system software. This requires specialized emulator debugging and retrocomputing reverse-engineering skills.

Discussion

No comments on this launch.

Competitors

Other products that read as similar to this one — 280 launches clear the similarity bar, closest 8 shown.

Attention rank: #160 of 281 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).

Launched 27 days after the earliest competitor.

Other launches for this product

Same idea, different domain

Nobody's really built a content generation tool for Government yet.