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ZenPaint, a pixel-perfect MacPaint recreation for the browser

Details

External ID
45940087
Source
HN
Company
—
Product
ZenPaint, a pixel-perfect MacPaint recreation for the browser
Website domain
zenpaint.org
Launched
Nov. 15, 2025
Cohort
—
Upvotes
18
Upvotes percentile
0.6703056768558951
Tags
—
Fetched at
Sept. 7, 2026, 9:25 p.m.
Updated at
Sept. 7, 2026, 9:25 p.m.

Description

I've been recreating the original MacPaint in the browser on and off for a few years. It's still alpha quality, but I'm finally ready to share it more widely.The goal was pixel-perfect accuracy, so I spent a lot of time with Atkinson's original QuickDraw source code, emulators, and my iBook G3 to get details like font rendering and the shape tools exactly right.Some technical notes:- Font rendering was surprisingly tricky; understanding the original pipeline's quirks took lots of experimentation, and avoiding canvas smoothing/aliasing required careful handling.- Written declaratively with React; performance is kept reasonable with a buffer pool and copy-on-write semantics. - You can share links to artwork from within the UI.E.g.: https://zenpaint.org/#p=KQumBQ5x- Mobile support was not considered here (for obvious reasons). It might still be usable on a larger phone or tablet but I have not tested this at all.There's something magical about making art within MacPaint's constraints: the 1-bit graphics, the limited resolution, the peculiar set of tools that still feel surprisingly expressive.Still some rough edges and missing features, but I'd love feedback from anyone who remembers the original.

Enrichment

Theme
niche creative and graphics software
Vertical
Media & entertainment
Function
Dev tools
Audience
Developer
AI stance
Not AI
Project type
Hobby / open-source project
Normalized one-liner
macpaint recreation for the browser
Manually corrected
False

Could you build this?

Partial While basic canvas drawing tools are easily vibe-coded, achieving a pixel-perfect recreation of Bill Atkinson's original MacPaint algorithms and QuickDraw patterns requires specialized retrocomputing reverse engineering.

What it would actually take: The frontend is built with HTML5 Canvas and JavaScript/TypeScript simulating a 1-bit monochrome display with precise dithering patterns and aspect ratio scaling. The challenge lies in porting or accurately emulating original 68k QuickDraw rasterization routines, specific line drawing, flood fill, and lasso math without modern anti-aliasing. A builder needs deep knowledge of retro graphics algorithms and access to original Mac System software reference implementations.

Discussion

6 comments analyzed.

Competitors mentioned: NextGen Tools

Feature requests: blog post about the project

Competitors

Other products that read as similar to this one — 280 launches clear the similarity bar, closest 8 shown.

Attention rank: #120 of 281 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).

Launched 17 days after the earliest competitor.

Other launches for this product

Same idea, different domain

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