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ShadowOfTheColossus-PC-FrameGen

Shadow of the Colossus (PS4) native PC port with DLSS-G / FSR 3 frame generation: 30 FPS locked, 60 shown. F7 uncaps live. Bring your own game files.

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GITHUB · launched Oct 17, 2026 · 32 upvotes (top 43%)

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Could you build this?

No A native PC port of a PS4 game requires reverse engineering the original game binaries and engine, then reimplementing or emulating their behaviour. Frame generation and frame-rate control must integrate with that engine, which is far beyond vibe coding.

What it would actually take: This would require disassembling and decompiling the PS4 executable, understanding its engine and asset formats, and either reimplementing the game logic or building an emulation layer. It also needs graphics engineers familiar with DLSS and FSR integration and a legal basis for working with the game files.

Competitors

Other products that read as similar to this one : 586 launches clear the similarity bar, closest 8 shown.

Attention rank: #249 of 587 (itself plus its competitors, highest first, normalized so YC and Product Hunt are compared fairly).

Launched 326 days after the earliest competitor.

Other launches for this product

More details
External ID
1423294169
Company
n/a
Product
ShadowOfTheColossus-PC-FrameGen
Website domain
github.com
Cohort
n/a
Upvotes percentile
0.57
All tags
60fps, bluepoint, dlss, dlss3, fidelityfx, fps-unlock, frame-generation, fsr3, game-port, native-port, nvidia-streamline, pc-port, playstation, ps4, ps4-port, shadow-of-the-colossus, shadps4, sotc, vulkan, windows
AI summary
frame generation mod for shadow of the colossus pc port
Manually corrected
No