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WebOfShadowsRecomp

Unofficial native Windows x64 PC port of Spider-Man: Web of Shadows (Xbox 360) created through static recompilation. No game assets included.

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GITHUB · launched Oct 17, 2026 · 39 upvotes (top 35%)

Similar launches

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Could you build this?

No Static recompilation of a commercial Xbox 360 game to native x86_64 PC code requires advanced compiler engineering and binary translation that cannot be vibe-coded.

What it would actually take: The project requires building or extending a PowerPC-to-x86_64 static lifter (often translating PPC machine code to LLVM IR and then recompiling natively). The developer must recreate or emulate proprietary Xbox 360 OS APIs, Xenon microcode instructions, Big-Endian to Little-Endian memory translation, and XAudio/Direct3D abstractions. Deep compiler architecture, assembly translation, and console hardware reverse-engineering expertise are mandatory.

Competitors

Other products that read as similar to this one : 523 launches clear the similarity bar, closest 8 shown.

Attention rank: #184 of 524 (itself plus its competitors, highest first, normalized so YC and Product Hunt are compared fairly).

Launched 350 days after the earliest competitor.

Other launches for this product

More details
External ID
1423393157
Company
n/a
Product
WebOfShadowsRecomp
Website domain
github.com
Cohort
n/a
Upvotes percentile
0.65
All tags
n/a
AI summary
native windows pc port for spider-man web of shadows
Manually corrected
No