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sotc-decomp

Matching decompilation of Shadow of the Colossus (PS2, NTSC-U) aiming for a native PC port

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GITHUB · launched Oct 13, 2026 · 10 upvotes (top 93%)

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Could you build this?

No A matching decompilation of a PS2 game requires reverse-engineering the EE MIPS assembly, matching the original compiler's output byte-for-byte, and deep knowledge of the PS2 toolchain. Vibe coding can assist with individual functions but cannot substitute for that expertise.

What it would actually take: The project needs disassembly of the NTSC-U binary, an instruction-exact matching build with a period-accurate compiler (the EE GCC toolchain), and iterative diffing against the original ELF/ISO. A PC port then requires a native reimplementation of the engine's rendering, physics, and I/O. This takes experienced reverse engineers with console architecture and compiler-matching skills, plus legal access to the original binary.

Competitors

Other products that read as similar to this one : 1835 launches clear the similarity bar, closest 8 shown.

Attention rank: #1722 of 1836 (itself plus its competitors, highest first, normalized so YC and Product Hunt are compared fairly).

Launched 347 days after the earliest competitor.

Other launches for this product

More details
External ID
1416318739
Company
n/a
Product
sotc-decomp
Website domain
github.com
Cohort
n/a
Upvotes percentile
0.07
All tags
decompilation, matching-decomp, mips, pc-port, playstation-2, ps2, python, reverse-engineering, shadow-of-the-colossus, splat
AI summary
decompilation project for shadow of the colossus
Manually corrected
No