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WindowSmash

Experimental Windows x64 native porting toolkit for Super Smash Bros. Ultimate: static AArch64 recompilation, a D3D11 runtime, and Local Wireless relay netplay.

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GITHUB · launched Oct 18, 2026 · 310 upvotes (top 4%)

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Could you build this?

No The project is a static recompilation of an ARM64 console game to x64 Windows, which requires deep reverse engineering, binary translation, and graphics runtime expertise.

What it would actually take: A real version needs a static binary recompiler that lifts AArch64 machine code to x64 with correct handling of the game's code and data, plus a runtime that emulates console-specific APIs and maps graphics calls to D3D11. It also needs a netplay layer with precise synchronization. These are specialist skills in compilers, reverse engineering, and graphics, and the work involves copyrighted assets that the builder must legally obtain.

Competitors

Other products that read as similar to this one : 852 launches clear the similarity bar, closest 8 shown.

Attention rank: #27 of 853 (itself plus its competitors, highest first, normalized so YC and Product Hunt are compared fairly).

Launched 341 days after the earliest competitor.

Other launches for this product

More details
External ID
1423873803
Company
n/a
Product
WindowSmash
Website domain
github.com
Cohort
n/a
Upvotes percentile
0.96
All tags
aarch64, direct3d11, native-port, static-recompilation, windows
AI summary
super smash bros ultimate porting toolkit for windows
Manually corrected
No