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time-crisis-vr

Experimental standalone Time Crisis VR port for Meta Quest 3, based on spacestate1/namco22-decompile. OpenXR, tracked pistol, physical ducking and 120 Hz target.

This is 1 of 176 launches in gaming mods, ports, and utilities — see how it stacks up on momentum and crowding →

145 other launches read as similar to this one →

Details

External ID
1404340598
Source
GITHUB
Company
—
Product
time-crisis-vr
Website domain
github.com
Launched
Oct. 4, 2026
Cohort
—
Upvotes
11
Upvotes percentile
0.1900958466453674
Tags
android, meta-quest, openxr, quest-3, time-crisis, virtual-reality
Fetched at
Oct. 5, 2026, 1:02 a.m.
Updated at
Oct. 5, 2026, 1:02 a.m.

Enrichment

Theme
gaming mods, ports, and utilities
Vertical
Media & entertainment
Function
—
Audience
B2C
AI stance
Not AI
Project type
Hobby / open-source project
Normalized one-liner
arcade rail shooter vr port for meta quest
Manually corrected
False

Could you build this?

No Porting a decompiled arcade engine to Meta Quest 3 with OpenXR, tracked VR controls, and 120Hz performance demands deep reverse engineering and low-level VR systems programming.

What it would actually take: The project builds on a decompiled Namco System 22 arcade C/assembly codebase, adapting it to Android/OpenXR. The developer must write custom VR tracking integrations, transform fixed camera views into 6DOF stereo rendering, remap arcade lightgun inputs, and aggressively optimize CPU/GPU timings to maintain 120 FPS. This requires deep systems expertise in legacy hardware reverse engineering, Android NDK, and low-level VR graphics architecture.

Competitors

Other products that read as similar to this one — 145 launches clear the similarity bar, closest 8 shown.

Attention rank: #121 of 146 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).

Launched 326 days after the earliest competitor.

Other launches for this product