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I rebuilt my old canvas 3D library as a small WebGL 2 library

phoria2

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HN · launched Oct 31, 2026 · 106 upvotes (top 10%) · 0 views

Niche: graphics rendering engines and libraries · 149 launches, 10 in the last 7 days ▼ -23% · Explore this niche →

Category and tags

  • Horizontal
  • Dev tools
  • Developer
  • Not AI
  • Hobby / open-source project

Visit website ↗ Source listing ↗

Could you build this?

Partial The API surface (scene graph, labels, picking, glTF loading) is codeable with AI help, but a robust WebGL 2 renderer with PBR, shadows, and performance tuning needs real graphics-programming expertise that vibe coding alone won't reliably supply.

What it would actually take: Build on the WebGL 2 API with plain ES modules and no dependencies, structuring a scene graph, a render loop that redraws only on change, and instanced draw calls. The hard parts are the PBR lighting and shadow pipeline, GPU picking, and a correct glTF 2.0 loader, which need someone who understands shader math and GPU performance. Testing across browsers and devices is also needed.

Discussion

5 comments analyzed.

Competitors mentioned: Three.js, Babylon.js

Concerns raised: hover state not persisting on mobile taps

Feature requests: comparison docs versus Three.js and Babylon.js, persistent mobile tap hover, real-time candle updates via tween

Competitors

Other products that read as similar to this one : 1838 launches clear the similarity bar, closest 8 shown.

Attention rank: #218 of 1839 (itself plus its competitors, highest first, normalized so YC and Product Hunt are compared fairly).

Launched 362 days after the earliest competitor.

The niche, labels, vibe code rating and competitor comparison on this page are analysis by Nicheloom. If you use them, please credit nicheloom.com. How you may use our data.