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totk-recomp-multiplayer

Online multiplayer for TotK Recomp, valentderah's PC recompilation of Tears of the Kingdom: a client in the game, a server you host, a protocol of our own.

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GITHUB · launched Nov 8, 2026 · 14 upvotes (top 95%) · 0 views

Niche: video game mods and managers · 278 launches, 13 in the last 7 days ▼ -68% · Explore this niche →

Category and tags

  • Media & entertainment
  • Prosumer
  • Not AI
  • Hobby / open-source project

Visit website ↗ Source listing ↗

Could you build this?

No Multiplayer for a recompiled commercial game means hooking into live game state that was never designed for networking, which requires game reverse engineering and netcode expertise that vibe coding does not supply.

What it would actually take: A real version needs a client injected into the recompiled game that reads and writes game-state memory, plus a custom sync protocol for players, entities and world state, and a dedicated server to relay and reconcile it. The hard parts are mapping the game's internal structures, handling latency and desync, and keeping the protocol stable across game updates. This takes experienced reverse engineers and game-networking engineers.

Competitors

Other products that read as similar to this one : 233 launches clear the similarity bar, closest 8 shown.

Attention rank: #225 of 234 (itself plus its competitors, highest first, normalized so YC and Product Hunt are compared fairly).

Launched 247 days after the earliest competitor.

The niche, labels, vibe code rating and competitor comparison on this page are analysis by Nicheloom. If you use them, please credit nicheloom.com. How you may use our data.