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TOTK-PS4

The Legend of Zelda: Tears of the Kingdom on a jailbroken PS4: static recompilation, NVN replayed on Vulkan/RADV. Source only: bring your own game.

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GITHUB · launched Oct 24, 2026 · 12 upvotes (top 85%)

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Could you build this?

No Static recompilation of a PS4 title and replaying its graphics API calls on Vulkan is systems-level reverse engineering and emulator-grade GPU work that vibe coding cannot substitute for.

What it would actually take: The stack would be a static recompiler that lifts x86-64 PS4 code into C/C++ with a runtime for the OS and libraries, plus an NVIDIA NVN graphics API translation layer targeting Vulkan (RADV on Linux). It requires reverse engineering of the console's binaries, shader translation, and deep knowledge of GPU command formats. Building it realistically needs a team of experienced emulation and graphics engineers working over months or years.

Competitors

Other products that read as similar to this one : 580 launches clear the similarity bar, closest 8 shown.

Attention rank: #520 of 581 (itself plus its competitors, highest first, normalized so YC and Product Hunt are compared fairly).

Launched 340 days after the earliest competitor.

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