I had Fable clone a game, it turned it into an arena combat AI trainer
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I started off with a simple goal: port the game Soldat to Typescript. I ended up not only with the game, but with a full system to train AI bots to play my own game, building a neural net to train new bot AIs from tens of thousands of simulated matches with different strategies. It also runs live all the time on my website and has a news dashboard and you can replay any game exactly. It all was a very fun way to dig into Fable's capabilities.The bill if I had done this with API billing? Nearly $2000.
HN · launched Jun 12, 2026 · 5 upvotes (top 87%) · 1 view
Niche: ai game generation and simulation tools · 122 launches, 13 in the last 7 days ▲ +18% · Explore this niche →
Category and tags
- Media & entertainment
- Content generation
- B2C
- AI feature
- Hobby / open-source project
Visit website ↗ Source listing ↗
More like this: all 122 launches in ai game generation and simulation tools →
Could you build this?
Partial Porting basic game mechanics to the browser is straightforward, but engineering a deterministic 32-bit float physics simulation engine and an automated neural network training pipeline from millions of replays requires specialized simulation and ML knowledge.
What it would actually take: The stack requires a strictly deterministic TypeScript/WASM game engine with custom fixed-point or strict IEEE-754 single-precision float math to guarantee bit-identical replays across platforms. Additionally, it demands a distributed headless simulation harness, replay storage, and an RL/imitation learning pipeline (PyTorch/ONNX) capable of ingesting state transitions and generating bot brains.
Discussion
No comments on this launch.
Competitors
Other products that read as similar to this one : 308 launches clear the similarity bar, closest 8 shown.
Attention rank: #273 of 309 (itself plus its competitors, highest first, normalized so YC and Product Hunt are compared fairly).
Launched 226 days after the earliest competitor.
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