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rogue-galaxy-recomp

Static recompilation of Rogue Galaxy (PS2) to a native PC executable, on PS2Recomp

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GITHUB · launched Oct 27, 2026 · 50 upvotes (top 34%)

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Could you build this?

No Static recompilation of a PS2 game requires reverse-engineering the MIPS/Emotion Engine binary, handling VU microcode and reimplementing the console's hardware behavior. This is specialized emulation-level work.

What it would actually take: The stack would be a PS2 instruction-set lifter that translates MIPS code into C or C++, with a runtime that emulates the GS, VU and SPU hardware and an SDL or similar front end. The hard parts are the hardware reimplementation and correctness across the game's code, which requires experts in reverse engineering, compilers and console hardware. The original game files are also needed, which the builder must legally own.

Competitors

Other products that read as similar to this one : 1425 launches clear the similarity bar, closest 8 shown.

Attention rank: #442 of 1426 (itself plus its competitors, highest first, normalized so YC and Product Hunt are compared fairly).

Launched 350 days after the earliest competitor.

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