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PS5_MarioGalaxy

Super Mario Galaxy on the PlayStation 5: Nebula's static recompilation on a Win32 compatibility layer, Direct3D 12 on vkd3d and RADV

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GITHUB · launched Oct 20, 2026 · 22 upvotes (top 54%)

Similar launches

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Could you build this?

No This is static recompilation of a PS5 game binary plus a custom Win32 compatibility layer and a Direct3D 12 to Vulkan translation path. That requires deep systems, reverse engineering, and graphics-driver expertise that vibe coding cannot substitute for.

What it would actually take: A real version means disassembling and lifting the console's PowerPC/x86 game code into a native build, then reimplementing OS APIs and GPU calls on top of vkd3d and RADV. It requires low-level reverse engineers, graphics programmers, and a lot of per-title debugging time.

Competitors

Other products that read as similar to this one : 955 launches clear the similarity bar, closest 8 shown.

Attention rank: #536 of 956 (itself plus its competitors, highest first, normalized so YC and Product Hunt are compared fairly).

Launched 343 days after the earliest competitor.

Other launches for this product

More details
External ID
1427163927
Company
n/a
Product
PS5_MarioGalaxy
Website domain
github.com
Cohort
n/a
Upvotes percentile
0.46
All tags
homebrew, nebula, ps5, ps5-homebrew, recompilation, static-recompilation, super-mario-galaxy, vkd3d, wii
AI summary
super mario galaxy running natively on ps5 via static recompilation
Manually corrected
No