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procedural-fire

A fully procedural, physically based campfire in WebGPU: 3D combustion sim, blackbody rendering and synthesized sound. No assets.

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GITHUB · launched Oct 25, 2026 · 59 upvotes (top 25%)

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Could you build this?

Partial The WebGPU scaffolding, a simple combustion sim, and procedural audio are doable with AI help. Making it physically based and visually convincing at real-time rates needs graphics and numerical-simulation expertise that vibe coding won't reliably supply.

What it would actually take: The stack is WebGPU compute shaders for a voxel or grid-based combustion and advection sim, with a volumetric raymarching renderer and a blackbody color mapping from temperature. Audio would use Web Audio synthesis driven by the sim's heat signal. The hard part is tuning the numerical solver for stability and visual quality, which requires computational physics and real-time graphics experience.

Competitors

Other products that read as similar to this one : 2114 launches clear the similarity bar, closest 8 shown.

Attention rank: #543 of 2115 (itself plus its competitors, highest first, normalized so YC and Product Hunt are compared fairly).

Launched 358 days after the earliest competitor.

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