BakedVoxelLighting
Desktop Three.js woodland with browser GPU baking, indexed streaming, vegetation HLOD and a 24-minute day/night cycle
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GITHUB · launched Oct 24, 2026 · 29 upvotes (top 48%)
- Media & entertainment
- Dev tools
- Developer
- Not AI
- Hobby / open-source project
Similar launches
See all 1958 similar launches →Could you build this?
Partial The Three.js scene, LOD controls, and UI are standard, but voxel-based global illumination baking with WebGPU/WebGL2 backends and streaming is specialized graphics programming.
What it would actually take: Build on Three.js with custom WebGPU compute shaders (WGSL) and a GLSL fallback for voxelizing the scene, computing light volumes, and storing baked radiance in cached surface atlases. The hard parts are the voxel GI algorithm, keeping moving-sun updates cheap, and HLOD/impostor generation for vegetation. It needs real-time graphics research-level expertise in GPU programming and lighting techniques.
Competitors
Other products that read as similar to this one : 1958 launches clear the similarity bar, closest 8 shown.
Attention rank: #921 of 1959 (itself plus its competitors, highest first, normalized so YC and Product Hunt are compared fairly).
Launched 358 days after the earliest competitor.
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- Radix · hn · 2026-10-29 · 10 upvotes · similarity 0.59
- Hinode · hn · 2026-08-04 · 7 upvotes · similarity 0.57
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- wled-toy · github · 2026-09-21 · 37 upvotes · similarity 0.56
- A zero-to-hero, spaced-repetition guide to WebGL2 and GLSL · hn · 2025-12-12 · 5 upvotes · similarity 0.56
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