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BakedVoxelLighting

Desktop Three.js woodland with browser GPU baking, indexed streaming, vegetation HLOD and a 24-minute day/night cycle

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GITHUB · launched Oct 24, 2026 · 29 upvotes (top 48%)

Similar launches

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Could you build this?

Partial The Three.js scene, LOD controls, and UI are standard, but voxel-based global illumination baking with WebGPU/WebGL2 backends and streaming is specialized graphics programming.

What it would actually take: Build on Three.js with custom WebGPU compute shaders (WGSL) and a GLSL fallback for voxelizing the scene, computing light volumes, and storing baked radiance in cached surface atlases. The hard parts are the voxel GI algorithm, keeping moving-sun updates cheap, and HLOD/impostor generation for vegetation. It needs real-time graphics research-level expertise in GPU programming and lighting techniques.

Competitors

Other products that read as similar to this one : 1958 launches clear the similarity bar, closest 8 shown.

Attention rank: #921 of 1959 (itself plus its competitors, highest first, normalized so YC and Product Hunt are compared fairly).

Launched 358 days after the earliest competitor.

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