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bloodborne-pc-zh

血源诅咒 PC 中文增强版:中文界面、直接启动、光追环境遮蔽与接触阴影、DLSS/FSR、键鼠与手柄适配、锯齿砍刀格挡。经作者测试,游戏流程稳定运行60帧。公开修改后的引擎源码,不含游戏本体。

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GITHUB · launched Oct 20, 2026 · 13 upvotes (top 82%)

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Could you build this?

No The project modifies a commercial game's engine to add ray-traced occlusion masking, touch-shadow handling, and DLSS/FSR integration. That needs reverse engineering of a closed binary and real-time graphics work, not CRUD or wrappers.

What it would actually take: The work requires reverse engineering the game's executable and engine, hooking or patching the renderer, and writing shader or post-processing code for DLSS/FSR and ray-traced effects. It also needs knowledge of the original game's rendering pipeline and graphics APIs such as D3D12 or Vulkan. Localization of text is simpler, but the graphics and engine work is specialist-only.

Competitors

Other products that read as similar to this one : 520 launches clear the similarity bar, closest 8 shown.

Attention rank: #454 of 521 (itself plus its competitors, highest first, normalized so YC and Product Hunt are compared fairly).

Launched 241 days after the earliest competitor.

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