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Paleblood

A decompilation of Bloodborne (CUSA03173 v1.09) with its own runtime: the game's code rewritten as readable C++, one verified function at a time. The game doesn't run on it yet; 21 functions verified. No game files included.

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This is 1 of 324 launches in game ports, decompilations, and emulators — see how it stacks up on momentum and crowding →

170 other launches read as similar to this one →

Details

External ID
1408255336
Source
GITHUB
Company
—
Product
Paleblood
Website domain
github.io
Launched
Oct. 7, 2026
Cohort
—
Upvotes
38
Upvotes percentile
0.6829776158250911
Tags
bloodborne, decompilation, ps4, reverse-engineering, source-port
Fetched at
Oct. 8, 2026, 1:02 a.m.
Updated at
Oct. 8, 2026, 1:02 a.m.

Enrichment

Niche
game ports, decompilations, and emulators
Vertical
Media & entertainment
Function
Dev tools
Audience
Developer
AI stance
Not AI
Project type
Hobby / open-source project
Normalized one-liner
source port decompiler and rebuild for bloodborne on pc
Manually corrected
False

Could you build this?

No Decompiling a massive proprietary commercial PS4 game executable into verified native C++ requires advanced reverse-engineering, assembly decompilation, and systems programming skills.

What it would actually take: The project requires Ghidra/IDA Pro reverse-engineering of the PS4 x86-64 ELF binary, writing function hooking systems (e.g., bbport), and meticulously translating disassembled machine code into byte-accurate C++ while replicating Sony proprietary OS APIs and FromSoftware engine internals. This requires elite reverse engineers and years of collective manual labor.

Competitors

Other products that read as similar to this one — 170 launches clear the similarity bar, closest 8 shown.

Attention rank: #54 of 171 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).

Launched 269 days after the earliest competitor.

Other launches for this product

Same idea, different domain

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