Nicheloom

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shadPS4-Bloodborne-DLSS-FSR

NVIDIA DLSS Super Resolution and AMD FSR 3.1 / FSR 4 for Bloodborne on shadPS4 (Windows)

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Details

External ID
1404684891
Source
GITHUB
Company
—
Product
shadPS4-Bloodborne-DLSS-FSR
Website domain
github.com
Launched
Oct. 4, 2026
Cohort
—
Upvotes
37
Upvotes percentile
0.6714959568733153
Tags
bloodborne, dlss, fsr, nvidia, ps4-emulator, shadps4
Fetched at
Oct. 6, 2026, 5:02 p.m.
Updated at
Oct. 6, 2026, 5:02 p.m.

Enrichment

Niche
neural rendering and upscaling tools
Vertical
Media & entertainment
Function
Dev tools
Audience
Prosumer
AI stance
AI feature
Project type
Hobby / open-source project
Normalized one-liner
dlss and fsr upscaling mod for bloodborne on shadps4
Manually corrected
False

Could you build this?

No Integrating DLSS and FSR into an experimental PS4 emulator (shadPS4) requires deep graphics programming, reverse-engineering game rendering pipelines, motion vector extraction, and Vulkan/DirectX shader injection.

What it would actually take: A developer must fork the shadPS4 C++ codebase, locate the render passes for Bloodborne to extract depth buffers and motion vectors, and hook NVIDIA DLSS and AMD FSR SDKs into the Vulkan rendering backend. This requires deep expertise in 3D graphics APIs, emulator architecture, and game-specific shader disassembly.

Competitors

Other products that read as similar to this one — 251 launches clear the similarity bar, closest 8 shown.

Attention rank: #76 of 252 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).

Launched 267 days after the earliest competitor.

Other launches for this product

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