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I open-sourced my Steam game, 100% written in Lua, engine is also open

Details

External ID
47282225
Source
HN
Company
—
Product
I open-sourced my Steam game, 100% written in Lua, engine is also open
Website domain
github.com
Launched
March 6, 2026
Cohort
—
Upvotes
65
Upvotes percentile
0.8640836408364083
Tags
—
Fetched at
Sept. 7, 2026, 9:26 p.m.
Updated at
Sept. 7, 2026, 9:26 p.m.

Description

Homebrew engine https://github.com/willtobyte/carimbo

Enrichment

Theme
developer utilities and gaming mods
Vertical
Media & entertainment
Function
Dev tools
Audience
Developer
AI stance
Not AI
Project type
Hobby / open-source project
Normalized one-liner
lua-based game engine and game
Manually corrected
False

Could you build this?

No Building both an entire custom game engine from scratch and a full commercial-grade game released on Steam requires deep graphics programming, audio pipelines, cross-platform low-level systems, and game design.

What it would actually take: The stack involves a custom C or C++ game engine exposing a Lua scripting runtime, handling OpenGL/Vulkan rendering, spatial audio, physics, and input handling. The hardest challenges are low-level engine architecture (memory management, frame timing, cross-platform platform abstraction) and authoring complete game mechanics, animations, and assets. Deep systems engineering and game engine development expertise are essential.

Discussion

20 comments analyzed.

Competitors mentioned: Balatro (Lua/Love2D game example), Love2D game engine

Concerns raised: Source code not properly documented without README, Misuse of 'open source' term - actually source-available under copyright, Source code trivial to extract from Steam installation, No clear documentation on how to run or understand the code

Feature requests: Add README.md with proper documentation, Add LICENSE file to repository, High-level explanation of code functionality

Competitors

Other products that read as similar to this one — 69 launches clear the similarity bar, closest 8 shown.

Attention rank: #19 of 70 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).

Launched 109 days after the earliest competitor.

Other launches for this product

Same idea, different domain

Nobody's really built a dev tools tool for Sales yet.