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Hedra

an open-world 3D game I wrote from scratch before LLMs

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With the current inflow of LLM aided software, I thought I would share a cool "hand-coded" project from the previous era (I wrote this in highschool so roughly ~8 years ago).Hedra is an open world 3d game written from scratch using only OpenGL and C#. It has quite a few cool features like infinite generation, skinned animated mesh rendering, post processing effects, etc. Originally the physics engine was also written from scratch but i swapped for the more reliable bulletphysics.

HN · launched Mar 14, 2026 · 11 upvotes (top 39%) · 0 views

Niche: indie video games · 203 launches, 20 in the last 7 days ▼ -23% · Explore this niche →

Category and tags

  • Media & entertainment
  • Hardware & robotics
  • B2C
  • Not AI
  • Hobby / open-source project

Visit website ↗ Source listing ↗

Could you build this?

No Writing a custom 3D open-world game engine from scratch in C# and raw OpenGL with procedural infinite world generation demands deep computer graphics, linear algebra, and systems optimization expertise.

What it would actually take: Requires an OpenGL/Vulkan rendering pipeline built in C++ or C#, custom shader development (GLSL), octree/voxel spatial partitioning, procedural terrain algorithms (e.g., SIMD-accelerated Simplex/Perlin noise with marching cubes), and custom memory management for seamless chunk streaming. Implementing this without an existing game engine requires specialized domain knowledge in graphics engineering and real-time physics simulation.

Discussion

No comments on this launch.

Competitors

Other products that read as similar to this one : 210 launches clear the similarity bar, closest 8 shown.

Attention rank: #99 of 211 (itself plus its competitors, highest first, normalized so YC and Product Hunt are compared fairly).

Launched 129 days after the earliest competitor.

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