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Parin

A 2D game engine between raylib and Godot, written in Dlang

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HN · launched Oct 16, 2026 · 75 upvotes (top 15%)

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Could you build this?

No Parin is a custom 2D game engine written in Dlang, requiring low-level systems programming, graphics API abstraction, memory management, and engine architecture.

What it would actually take: Needs Dlang systems development interfacing with native graphics backends like OpenGL, Vulkan, or low-level C libraries. The difficult parts include building a performant 2D sprite batching system, spatial partitioning for collision detection, resource management pipelines, and cross-platform window/event abstraction. This requires deep game engine architecture and systems programming expertise.

Discussion

8 comments analyzed.

Concerns raised: Non-existent mobile support for Dlang, DMD compiler compatibility on modern Macs / Apple Silicon

Competitors

Other products that read as similar to this one : 2419 launches clear the similarity bar, closest 8 shown.

Attention rank: #361 of 2420 (itself plus its competitors, highest first, normalized so YC and Product Hunt are compared fairly).

Launched 352 days after the earliest competitor.

Other launches for this product

More details
External ID
50118098
Company
n/a
Product
Plain
Website domain
github.com
Cohort
n/a
Upvotes percentile
0.85
All tags
n/a
AI summary
2d game engine for dlang developers
Manually corrected
No