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Journey

A Custom 2D ECS Game Engine Written in Rust and WGPU

Details

External ID
47041841
Source
HN
Company
—
Product
Journey
Website domain
ujjwalvivek.com
Launched
Feb. 16, 2026
Cohort
—
Upvotes
10
Upvotes percentile
0.5316711590296496
Tags
—
Fetched at
Sept. 7, 2026, 9:25 p.m.
Updated at
Sept. 7, 2026, 9:25 p.m.

Enrichment

Theme
creative coding and visual experiments
Vertical
Horizontal
Function
Dev tools
Audience
Developer
AI stance
Not AI
Project type
Hobby / open-source project
Normalized one-liner
2d game engine in rust
Manually corrected
False

Could you build this?

No Creating a custom 2D Entity Component System (ECS) game engine from scratch in Rust and WGPU targeting WebAssembly demands specialized low-level systems design and modern graphics API mastery.

What it would actually take: The engine requires designing a cache-friendly archetype or sparse-set ECS memory layout in Rust from the ground up, integrated with WGPU abstractions over Vulkan/Metal/DirectX/WebGPU. Hard parts include GPU pipeline management, custom batching 2D renderers, shader writing (WGSL), and cross-compilation quirks on WebAssembly/Safari. It requires a systems engineer proficient in memory safety, data-oriented design, and modern GPU rendering pipelines.

Discussion

4 comments analyzed.

Concerns raised: Loading screen overhead for markdown rendering, No touch controls on mobile devices, Input system only supports WASD/gamepad, not mobile interaction

Feature requests: Touch controls for mobile devices, Mobile screen size detection with fallback to GIFs

Competitors

Other products that read as similar to this one — 1785 launches clear the similarity bar, closest 8 shown.

Attention rank: #835 of 1786 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).

Launched 110 days after the earliest competitor.

Other launches for this product

Same idea, different domain

Nobody's really built a dev tools tool for Sales yet.