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Cloud-SSD

Cloud-to-SSD game storage for Windows. Keep PC games on Google Drive, see them as a drive letter, and play them on your own PC while only the parts the game reads are cached on your SSD. It learns what to download before you press Play. Built on rclone + WinFsp. Not cloud gaming.

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GITHUB · launched Oct 12, 2026 · 10 upvotes (top 95%)

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Could you build this?

Partial The UI and rclone/WinFsp wiring are vibe-codeable, but the core value, block-level caching that predicts what a game will read before launch, requires low-level Windows filesystem work and a real prefetch model.

What it would actually take: A real version would wrap rclone as the cloud backend and WinFsp as the virtual drive, then add a caching layer that tracks which file regions games read and prefetches them. The hard parts are a correct, performant Windows filesystem driver integration and a prediction model trained on access traces. This needs systems programming experience in C/C++ or Rust and filesystem internals knowledge, not just AI-assisted app code.

Competitors

Other products that read as similar to this one : 258 launches clear the similarity bar, closest 8 shown.

Attention rank: #255 of 259 (itself plus its competitors, highest first, normalized so YC and Product Hunt are compared fairly).

Launched 347 days after the earliest competitor.

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