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bloodborne_mac_port

WIP macOS (Apple Silicon) port of the native Bloodborne PC port — Rosetta 2 + MoltenVK/Metal

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GITHUB · launched Oct 11, 2026 · 36 upvotes (top 36%)

Similar launches

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Could you build this?

No Porting a closed-source console game to macOS via Rosetta 2 and MoltenVK/Metal requires deep systems programming and graphics translation expertise.

What it would actually take: Requires reverse-engineering game binaries and intercepting graphics API calls (translating DirectX/Vulkan pipelines into Apple Metal via MoltenVK). The architecture involves custom memory patching, handling differences in GPU memory barriers and SPIR-V cross-compilation, and profiling through Apple's Metal developer tools. This demands extensive domain expertise in low-level graphics drivers, binary disassembly, and Apple Silicon hardware architecture.

Competitors

Other products that read as similar to this one : 634 launches clear the similarity bar, closest 8 shown.

Attention rank: #255 of 635 (itself plus its competitors, highest first, normalized so YC and Product Hunt are compared fairly).

Launched 328 days after the earliest competitor.

Other launches for this product

More details
External ID
1414444197
Company
n/a
Product
bloodborne_mac_port
Website domain
github.com
Cohort
n/a
Upvotes percentile
0.64
All tags
n/a
AI summary
apple silicon macos port for bloodborne
Manually corrected
No