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AeonSR

ReShade add-on: DLSS, FSR and XeSS upscaling with built-in optical flow, on every graphics API

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This is 1 of 97 launches in neural rendering and upscaling tools — see how it stacks up on momentum and crowding →

1026 other launches read as similar to this one →

Details

External ID
1405083678
Source
GITHUB
Company
—
Product
AeonSR
Website domain
github.com
Launched
Oct. 5, 2026
Cohort
—
Upvotes
13
Upvotes percentile
0.2779649595687331
Tags
—
Fetched at
Oct. 6, 2026, 5:02 p.m.
Updated at
Oct. 6, 2026, 5:02 p.m.

Enrichment

Niche
neural rendering and upscaling tools
Vertical
Media & entertainment
Function
Dev tools
Audience
B2C
AI stance
Not AI
Project type
Hobby / open-source project
Normalized one-liner
reshade upscaling add-on for any graphics api
Manually corrected
False

Could you build this?

No This is a graphics shader/post-processing add-on hooking into low-level graphics APIs (DirectX/Vulkan) to integrate vendor upscaling SDKs (DLSS, FSR, XeSS) and optical flow.

What it would actually take: Requires high-level graphics engineering expertise in C++, HLSL, and graphics APIs (DirectX 11/12, Vulkan). The project must hook ReShade's C++ add-on architecture, extract motion vectors and depth buffers directly from draw calls, feed them into vendor neural upscaling SDKs (NVIDIA NGX, AMD FidelityFX), and implement custom optical flow estimations in compute shaders.

Competitors

Other products that read as similar to this one — 1026 launches clear the similarity bar, closest 8 shown.

Attention rank: #747 of 1027 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).

Launched 338 days after the earliest competitor.

Other launches for this product

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