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optimizer-fps-dlss5

ReShade add-on that makes DLSS 5 Neural Rendering cheaper: peripheral compression before the model and model passes every N frames with motion-vector reprojection

Details

External ID
1364544455
Source
GITHUB
Company
—
Product
optimizer-fps-dlss5
Website domain
youtu.be
Launched
Sept. 10, 2026
Cohort
—
Upvotes
18
Upvotes percentile
0.5655905713553676
Tags
directx, dlss, neural-rendering, nvidia, performance, reshade, reshade-addon
Fetched at
Sept. 14, 2026, 5:28 p.m.
Updated at
Sept. 14, 2026, 5:28 p.m.

Enrichment

Theme
graphics rendering and visual tools
Vertical
Media & entertainment
Function
Dev tools
Audience
Prosumer
AI stance
AI feature
Project type
Hobby / open-source project
Normalized one-liner
reshade performance optimizer for neural rendering in pc games
Manually corrected
False

Could you build this?

No Writing C++ ReShade post-processing hooks that intercept graphics pipeline motion vectors and integrate neural reprojection models requires deep low-level graphics programming expertise.

What it would actually take: Requires deep familiarity with graphics APIs (DirectX 11/12, Vulkan) and the ReShade C++ Add-on SDK to intercept depth buffers, motion vector render targets, and swapchains. It demands custom HLSL/GLSL compute shaders or an ONNX/TensorRT native runtime embedded into the rendering hook loop to execute temporal reprojection and spatial compression within strict single-digit millisecond frame budgets.

Competitors

Other products that read as similar to this one — 576 launches clear the similarity bar, closest 8 shown.

Attention rank: #248 of 577 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).

Launched 313 days after the earliest competitor.

Other launches for this product

Same idea, different domain

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