Nicheloom

The opportunity tracker for new startups.

SkateGM

Skate 3 in Garry's Mod

Get picks like this daily. The day's top launches, AI/tech news, and a weekly opportunity spotlight — straight to your inbox.

This is 1 of 97 launches in game mods and player utilities — see how it stacks up on momentum and crowding →

170 other launches read as similar to this one →

Details

External ID
1402578291
Source
GITHUB
Company
—
Product
SkateGM
Website domain
github.com
Launched
Oct. 3, 2026
Cohort
—
Upvotes
28
Upvotes percentile
0.6044474393530997
Tags
—
Fetched at
Oct. 6, 2026, 5:02 p.m.
Updated at
Oct. 6, 2026, 5:02 p.m.

Enrichment

Niche
game mods and player utilities
Vertical
Media & entertainment
Function
Dev tools
Audience
B2C
AI stance
Not AI
Project type
Hobby / open-source project
Normalized one-liner
skate 3 mechanics mod for garry's mod
Manually corrected
False

Could you build this?

Partial While basic Garry's Mod scripting is simple, replicating Skate 3's physics, dual-stick gesture trick detection, and board-rider kinematics within the Source engine demands complex 3D math and physics programming.

What it would actually take: Built using GMod Lua, Source Engine physics hooks, custom animation blending, and entity manipulation. The hard challenge is implementing stable skate physics, grind-rail snapping, and translating analog controller inputs into multi-axis trick gestures within Source's rigid body physics constraints. Requires specialized 3D game physics and game-modding expertise.

Competitors

Other products that read as similar to this one — 170 launches clear the similarity bar, closest 8 shown.

Attention rank: #89 of 171 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).

Launched 333 days after the earliest competitor.

Other launches for this product

Same idea, different domain

Nobody's really built a dev tools tool for Sales yet.