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SK8V

Skate 3's Core Mechanics Transported Into GTA V Legacy

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This is 1 of 184 launches in video game mods and managers — see how it stacks up on momentum and crowding →

486 other launches read as similar to this one →

Details

External ID
1411260837
Source
GITHUB
Company
—
Product
SK8V
Website domain
github.com
Launched
Oct. 9, 2026
Cohort
—
Upvotes
67
Upvotes percentile
0.77
Tags
—

Enrichment

Niche
video game mods and managers
Vertical
Media & entertainment
Function
Dev tools
Audience
B2C
AI stance
Not AI
Project type
Hobby / open-source project
Normalized one-liner
skate 3 mechanics mod for gta v
Manually corrected
False

Could you build this?

No Porting complex physics and animation control mechanics from Skate 3 into GTA V requires deep reverse engineering, native game engine memory manipulation, and custom animation synthesis.

What it would actually take: Creating a mod like SK8V requires reverse engineering GTA V's internal RAGE engine using C++ and ScriptHookV, injecting custom physics calculations, implementing dynamic ragdoll/board-character IK solvers, and translating Skate 3's flick-it stick inputs into custom animation blends in real time.

Competitors

Other products that read as similar to this one — 486 launches clear the similarity bar, closest 8 shown.

Attention rank: #109 of 487 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).

Launched 335 days after the earliest competitor.

Other launches for this product