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world-of-skatecraft

Skate 3 skateboarding in World of Warcraft 1.12.1 (unofficial fan project, built on benilla)

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Details

External ID
1401957600
Source
GITHUB
Company
—
Product
world-of-skatecraft
Website domain
github.com
Launched
Oct. 2, 2026
Cohort
—
Upvotes
82
Upvotes percentile
0.8042452830188679
Tags
—
Fetched at
Oct. 6, 2026, 5:01 p.m.
Updated at
Oct. 6, 2026, 5:01 p.m.

Enrichment

Niche
gaming overlays and utility mods
Vertical
Media & entertainment
Function
Dev tools
Audience
B2C
AI stance
Not AI
Project type
Hobby / open-source project
Normalized one-liner
skateboarding mod for world of warcraft
Manually corrected
False

Could you build this?

No It involves complex game binary reverse engineering, hooking, and custom physics simulation to transplant Skate 3 mechanics into a modified legacy World of Warcraft game client engine.

What it would actually take: Requires reverse engineering the WoW 1.12.1 binary (IDA Pro, Ghidra) and hooking into client render and movement loops (C++, Benilla framework). It demands implementing custom skeletal animation blending, board-mesh collision detection, skate physics (raycasting surfaces and momentum conservation), and synchronizing custom packet protocols over private server emulators (like MaNGOS/TrinityCore). This requires elite game engine hacking, 3D math, and reverse engineering expertise.

Competitors

Other products that read as similar to this one — 42 launches clear the similarity bar, closest 8 shown.

Attention rank: #12 of 43 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).

Launched 296 days after the earliest competitor.

Other launches for this product

Same idea, different domain

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