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er-mario

Play Elden Ring as Super Mario 64's Mario (libsm64 + me3), work in progress

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This is 1 of 331 launches in game ports, mods, and emulators — see how it stacks up on momentum and crowding →

261 other launches read as similar to this one →

Details

External ID
1398804212
Source
GITHUB
Company
—
Product
er-mario
Website domain
github.com
Launched
Sept. 30, 2026
Cohort
—
Upvotes
87
Upvotes percentile
0.9075050953123127
Tags
—
Fetched at
Oct. 4, 2026, 5:02 p.m.
Updated at
Oct. 4, 2026, 5:02 p.m.

Enrichment

Niche
game ports, mods, and emulators
Vertical
Media & entertainment
Function
Dev tools
Audience
Prosumer
AI stance
Not AI
Project type
Hobby / open-source project
Normalized one-liner
mario 64 character mod for elden ring
Manually corrected
False

Could you build this?

No Porting Mario 64's movement engine into Elden Ring requires deep runtime game engine hacking, memory hooking, and real-time physics translation.

What it would actually take: Requires reverse engineering Elden Ring's Havok physics engine and character controller structures using Ghidra/x64dbg, developing a C++ DLL loaded via ModEngine 3, hooking player update loops to feed collision geometry into the libsm64 library, and mapping Mario's physics states onto FromSoftware's animation and rendering pipeline.

Competitors

Other products that read as similar to this one — 261 launches clear the similarity bar, closest 8 shown.

Attention rank: #25 of 262 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).

Launched 324 days after the earliest competitor.

Other launches for this product

Same idea, different domain

Nobody's really built a dev tools tool for Sales yet.