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ELDEN-RING-Playermodel-Rust

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This is 1 of 206 launches in indie games and gaming tech — see how it stacks up on momentum and crowding →

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Details

External ID
1406424858
Source
GITHUB
Company
—
Product
ELDEN-RING-Playermodel-Rust
Website domain
github.com
Launched
Oct. 5, 2026
Cohort
—
Upvotes
20
Upvotes percentile
0.4834905660377358
Tags
—
Fetched at
Oct. 6, 2026, 5:02 p.m.
Updated at
Oct. 6, 2026, 5:02 p.m.

Enrichment

Niche
indie games and gaming tech
Vertical
Media & entertainment
Function
Dev tools
Audience
B2C
AI stance
Not AI
Project type
Hobby / open-source project
Normalized one-liner
elden ring playermodel mod for rust
Manually corrected
False

Could you build this?

No Creating a custom 3D playermodel for a game engine like Elden Ring or Rust requires reverse-engineering proprietary game file formats, 3D rigging, bone weighting, and engine modding hooks.

What it would actually take: Requires specialized 3D modeling tools (Blender) and game-specific rigging pipelines, alongside reverse-engineered tools like FLVER/HKX exporters for FromSoftware or Unity asset bundles for Rust. The hard part is conforming custom geometry to exact game skeletal hierarchies and vertex weight standards without mesh distortion or engine crashes.

Competitors

Other products that read as similar to this one — 228 launches clear the similarity bar, closest 8 shown.

Attention rank: #128 of 229 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).

Launched 322 days after the earliest competitor.

Other launches for this product

Same idea, different domain

Nobody's really built a dev tools tool for Sales yet.