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SuperMario3DWorld-VR

Native OpenXR VR mod for Super Mario 3D World (Wii U) on Cemu, with stereoscopic rendering, 6DOF head tracking, diorama and first-person modes.

Details

External ID
1383993547
Source
GITHUB
Company
—
Product
SuperMario3DWorld-VR
Website domain
github.com
Launched
Sept. 23, 2026
Cohort
—
Upvotes
38
Upvotes percentile
0.7717140661029976
Tags
6dof, cemu, mario, modding, openxr, stereoscopic-3d, super, vr
Fetched at
Sept. 27, 2026, 5:02 p.m.
Updated at
Sept. 27, 2026, 5:02 p.m.

Enrichment

Theme
Vertical
Media & entertainment
Function
Dev tools
Audience
B2C
AI stance
Not AI
Project type
Hobby / open-source project
Normalized one-liner
vr mod for super mario 3d world
Manually corrected
False

Could you build this?

No Building an OpenXR VR mod for a proprietary console game on an emulator requires deep expertise in graphics APIs, shader hooking, memory manipulation, and reverse-engineering camera projection matrices.

What it would actually take: A real implementation requires C++ hooking into Cemu's Vulkan/OpenGL rendering pipeline, intercepting draw calls, calculating dual-eye stereoscopic projection matrices, and integrating the OpenXR runtime for 6DOF tracking. It demands extensive low-level reverse engineering of Wii U memory structures to locate camera coordinates and handle in-game HUD rendering.

Competitors

Other products that read as similar to this one — 152 launches clear the similarity bar, closest 8 shown.

Attention rank: #42 of 153 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).

Launched 317 days after the earliest competitor.

Other launches for this product

Same idea, different domain

Nobody's really built a dev tools tool for Sales yet.