ssh sshfighter.com
Details
- External ID
- 49386763
- Source
- HN
- Company
- —
- Product
- —
- Website domain
- —
- Launched
- Aug. 21, 2026
- Cohort
- —
- Upvotes
- 10
- Upvotes percentile
- 0.5772849462365591
- Tags
- —
- Fetched at
- Sept. 10, 2026, 5:32 a.m.
- Updated at
- Sept. 10, 2026, 5:32 a.m.
Description
I've been playing with trying to get the most out of regular terminal (ansi) graphics rendering for an mmorpg game for a bit of fun. Thought that I might take a quick detour and make a streetfighter style game that turned out better than I thought it would.Type "ssh sshfighter.com" in your terminal to playVisit the website https://sshfighter.com to watch replays etc (tv feature is cool)My friends and I have been working on bot models for a bit of fun, you can queue against them if you want to and they have their own leaderboard. look at /bots if you want to make your own.It's all open source https://github.com/thomasdavis/sshfighter.com---I intentionally didn't take advantage of things like kitty graphics, but I have started work on an adapter to take full advantage of it. (the bandwidth is a bit hard to reckon with)---Feedback would be awesome! p.s. sorry I did not test on any windows terminals
Enrichment
- Theme
- interactive simulations and creative experiments
- Vertical
- Horizontal
- Function
- —
- Audience
- —
- AI stance
- —
- Project type
- —
- Normalized one-liner
- —
- Manually corrected
- False
Could you build this?
Partial Building an interactive multiplayer fighting game streamed over a raw SSH terminal connection requires low-latency custom terminal protocol handling and precise ANSI rendering.
What it would actually take: The stack needs a custom SSH daemon (using libraries like libssh, Go's crypto/ssh, or Rust's russh) combined with an authoritative multiplayer game loop handling ANSI terminal escape sequences and double-buffering. The hard parts are network jitter mitigation over SSH/PTY sessions, real-time input parsing across different terminal emulators, and frame rendering without flicker. It demands expertise in low-level networking, terminal emulation standards, and real-time game state synchronization.
Discussion
3 comments analyzed.
Competitors
Other products that read as similar to this one — 110 launches clear the similarity bar, closest 8 shown.
Attention rank: #49 of 111 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).
Launched 291 days after the earliest competitor.
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- The HN Arcade · hn · 2026-01-28 · 352 upvotes · similarity 0.42
- I made a WWI dogfight game that runs in the browser · hn · 2026-09-25 · 7 upvotes · similarity 0.41
- Godot and Rust based multiplexer (terminal panes and more) · hn · 2026-09-11 · 97 upvotes · similarity 0.41
Other launches for this product
- No other launches for this product.