Nicheloom

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I made a WWI dogfight game that runs in the browser

Details

External ID
49847157
Source
HN
Company
—
Product
I made a WWI dogfight game that runs in the browser
Website domain
gamedev.pl
Launched
Sept. 25, 2026
Cohort
—
Upvotes
7
Upvotes percentile
0.4393939393939394
Tags
—
Fetched at
Sept. 29, 2026, 5:01 p.m.
Updated at
Sept. 29, 2026, 5:01 p.m.

Description

Hello, this is one of my new games, developed with my own custom game engine. A lot of it was enabled by the latest AI models like Opus or Astra, I feel like I can finally express myself without being bogged down in asset work or programming. I hope you enjoy it :)

Enrichment

Theme
Vertical
Media & entertainment
Function
Content generation
Audience
B2C
AI stance
Not AI
Project type
Hobby / open-source project
Normalized one-liner
browser-based wwi dogfight game
Manually corrected
False

Could you build this?

Yes Browser-based 3D/2D flight games can be built quickly with Three.js or Babylon.js using AI coding prompts, as noted by the creator who explicitly used models like Opus to build it.

Discussion

6 comments analyzed.

Concerns raised: Historical inaccuracy of fighter pilots wearing parachutes in WWI

Feature requests: Remove parachutes for historical accuracy, Add black-and-white cinematic filter mode

Competitors

Other products that read as similar to this one — 333 launches clear the similarity bar, closest 8 shown.

Attention rank: #203 of 334 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).

Launched 322 days after the earliest competitor.

Other launches for this product

Same idea, different domain

Nobody's really built a content generation tool for Government yet.