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force-field-vfx-threejs

Real-time 3D fire and smoke on three.js WebGPU: a force field VFX solved in the browser.

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GITHUB · launched Nov 7, 2026 · 23 upvotes (top 85%) · 0 views

Niche: graphics rendering engines and libraries · 149 launches, 10 in the last 7 days ▼ -23% · Explore this niche →

Category and tags

  • Media & entertainment
  • Dev tools
  • Developer
  • Not AI
  • Hobby / open-source project

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Could you build this?

Partial A three.js WebGPU demo of fire and smoke is achievable with AI-generated code, but a convincing, performant real-time fluid and VFX system needs graphics and shader expertise that vibe coding will not reliably produce.

What it would actually take: The stack is three.js with the WebGPU renderer, compute shaders in WGSL for a grid or particle-based fluid solver, and a post-processing pass for smoke and glow. The hard part is the simulation: stable advection, pressure solves, and performance tuning across GPUs. Building it well takes graphics programming experience and iterative profiling.

Competitors

Other products that read as similar to this one : 264 launches clear the similarity bar, closest 8 shown.

Attention rank: #225 of 265 (itself plus its competitors, highest first, normalized so YC and Product Hunt are compared fairly).

Launched 354 days after the earliest competitor.

The niche, labels, vibe code rating and competitor comparison on this page are analysis by Nicheloom. If you use them, please credit nicheloom.com. How you may use our data.